

Besides, like you said, you're just going to keep losing some of your detail every time you remesh it.so why bother with details that are going to be lost? Trust me. On the topic of retopo, regardless of your skill level, you will want to retopo long before sculpting any details. so if that's your point of reference for whether or not the mesh is becoming more dense then you should redirect your attention to the actual polycount. Polyframe shows an approximation of your wireframe, and doesn't show every single polygon at higher resolutions. I'm not sure who decided that me trying to help deserved a downvote (they clearly need to be reminded what the button is there for), but I'll keep trying to help regardless. am I missing something painfully obvious? Do I just have to avoid detailing with Dynamesh for now and switch to subdividing, or model sections of the object separately? Are there any other things that might make Dynamesh refuse to cooperate? And yes, I can Dynamesh other objects to higher resolutions with no problem. If I turn off Dynamesh I can subdivide the model twice before hitting the 20 million poly cap, so I don't see why I can't eke out more resolution from Dynamesh. Scaling up the model should allow for more resolution as well, but oddly Dynamesh seems to produce the same results at any scale, even after "unifying" the object's scale. I even tried exporting the model and reimporting it, and even then Dynamesh will still not comply, and produces the same results at maximum resolution as it does at 400 resolution. It is possible to lower the resolution, which seems to kick in when I go below 256 or so anything higher than that, and the model loses some of its definition, but the actual resolution will not increase. I have tried merging all polygroups, making sure all masks are cleared, all kinds of fiddling with Dynamesh turning it off/on and sculpting a bit to force it to update. I have tried a few suggestions I have seen for this problem, and nothing seems to work. The subtool I am sculpting on is currently around 500,000 polys according to the subtool panel, which should leave plenty of room to increase resolution (currently at 512). For starters, I am using Zbrush Core, which is limited to a maximum of 20 million polygons per subtool (and I have adjusted the memory preference to allow the maximum as well). So here is the final render of “the King”.I'm new to Zbrush, so please bear with me. He was created entirely in zBrush and took about a weeks worth of late night sculpting sessions to complete. In case you have been out of the loop on this guy.

#Zbrush dynamesh not working movie
He is a character I designed for the movie Space Chimps in collaboration with Dean Taylor and the rest of the art team while working on the film Space Chimps. Our designs were cut but I resurrected him here to appease my own curiosity. It was a fun project but took more time than I was expecting as I ran into a bit of trouble towards the end. I like the sculpt but I must admit that I am disappointed with the render. I had all sorts of technical issues and have decided to call it quits. The rendering of the king himself is ok, but the little Luzian aliens are not properly rendered. Their material is all wrong and should actually look like blown glass. Wouldn’t you know, one of the shortfalls of zBrush is that it can’t render caustics, so no glass. 1.Bring sphere, Make polymesh 3d -> turn it to dynamesh. The best it can manage is a sudu-transparent material. (resolution 128) Make polygroup by using Slicecurve Remesh by control dragging empty space. Change to Move mode, masking one mesh by Ctrl+LMB clicking on the surface. It also turns out, you can’t have a transparent object behind another transparent object, to fake glass, as the first object will completely matte out the later. I didn’t know this when I began or else I would have changed my workflow to be able to render in MentalRay. Since I used dynamesh on all the characters they lack UV’s and have insanely high poly counts so Rendering in Maya was out of the question. So in the end rather than glass-like aliens I get waxy, oily looking ones. Still, render issues aside, everything looks ok and I am happy.

I have my closure now and can move on to other things.

I learned alot from this project and am glad I did it. Endorsed courses are not regulated so do not result in a qualification - however, the student can usually purchase a certificate showing the awarding bodys. Here are a few work in progress pictures.
